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Frequently Asked Questions

Quick answers to the most common questions about The Blood of Dawnwalker.

The Blood of Dawnwalker is a dark fantasy narrative action RPG developed by Rebel Wolves (founded by former Witcher 3 director Konrad Tomaszkiewicz) and published by Bandai Namco. It features a unique 30-day time budget where players balance human swordplay by day with vampire powers by night.
No. Game Director Konrad Tomaszkiewicz confirmed that players can only see roughly 80% of the game's content in a single run due to the 30-day time budget and mutually exclusive story paths. Experiencing all 7 endings and obtaining 100% trophies requires multiple playthroughs or strategic manual saves.
The main questline counts down over 30 in-game days. Each day is split into Day and Night, containing 8 time 'ticks' each. Accepting quests, exploring distant regions, and resting advance the clock. If the 30 days expire before finishing your primary goal, the game forces the 'Time Runs Out' climax.
The three skill trees are Human Swordsmanship (melee parries and silver weapon mastery during the day), Witchcraft & Blood Magic (sacrificing vitality for potent ranged blood hexes), and Vampire Powers (massive night-time buffs, mist movement, and predatory senses).
The game features expansive interconnected open-zone regions with dynamic day/night cycles rather than an empty seamless sandbox. Certain areas become locked or drastically altered as key events unfold across the 30-day timeline.