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The Blood of Dawnwalker Prologue Missable Quests: 10 Tasks to Complete

Step-by-step walkthrough for all 10 missable quests and hidden collectibles in the Prologue of The Blood of Dawnwalker before leaving Sanguis Valley.

2026/9/2 1.0.0 最終更新: 2026/9/2 英語フォールバック 4 分で読める

よくある質問

When is the exact point of no return in the Prologue?
The point of no return occurs when speaking with Captain Vane at the Iron Gatehouse after defeating the graveyard ghoul pack. The game will prompt a confirmation dialog before locking Sanguis Valley.
Can you obtain the Early Silver Broadsword later in the game?
No. The Prologue Silver Broadsword found in the Miller's cellar is the only silver weapon accessible before fighting the first major vampire boss. Missing it makes Act I combat substantially more difficult.
How many in-game days do you have in the Prologue?
You are given 5 in-game days (40 total ticks) to complete the Prologue area before the Valley falls to the twilight quarantine.

What Are the 10 Must-Complete Tasks in the Prologue?

The opening province of Sanguis Valley serves as both an introduction to the /guides/30-day-time-system/ and a crucible containing crucial early-game equipment. Once you initiate the transit to the Royal Bastion, Sanguis Valley is quarantined and becomes inaccessible for the remainder of the playthrough.

PS5 gameplay walkthrough showing prologue exploration and combat in The Blood of Dawnwalker


10 Critical Tasks Checklist

1. Recover the Miller’s Heirloom (Early Silver Broadsword)

  • Location: Sanguis Mill Basement (Coordinates: X:142, Y:89)
  • Time Cost: 1 Day Tick
  • Walkthrough: Break the rotting wooden planks beneath the waterwheel. Slay the two ghouls and unlock the iron chest. This awards the Fine Silver Broadsword, essential for parrying supernatural foes. Check our /guides/best-weapons/ for full stats.

2. Rescue Alchemist Mara from the Bog

  • Location: North Mist Marsh
  • Time Cost: 2 Day Ticks
  • Walkthrough: Find Mara trapped atop a wagon surrounded by three rabid wolves. Defeat them before Night 3 to unlock permanent discounts and the Regeneration Draught recipe.

3. Retrieve the Deserter’s Badge

  • Location: Hollow Oak hollow trunk near the East Riverbank
  • Time Cost: 1 Tick
  • Walkthrough: Inspect the tree hollow during dusk. The badge proves Captain Vane’s corruption in Act II and directly influences the /guides/all-endings/ branch.

4. Cleanse the Chapel Crypt (Holy Relic)

  • Location: St. Jude’s Ruined Chapel
  • Time Cost: 2 Night Ticks
  • Walkthrough: Enter the crypt at night, destroy the blood altar using daylight torches, and loot the Sanctified Rosary (+15% Holy Resistance).

5. Decipher the Hermit’s Celestial Map

  • Location: Hermit’s Cliffside Cabin
  • Time Cost: 1 Tick
  • Walkthrough: Match the three celestial stone rings with the lunar phase to reveal the hidden location of the ancient Waystone shrine.

Vampiric blood powers and abilities in The Blood of Dawnwalker combat

6. Forge the Reinforced Leather Cuirass

  • Location: Village Forge
  • Time Cost: 1 Day Tick
  • Walkthrough: Bring 4 Wolf Pelts and 2 Iron Ingots to Blacksmith Radim to craft early-game armor with puncture protection.

7. Feed on the Corrupt Tax Collector (Vampire Karma)

  • Location: Roadside Tollhouse
  • Time Cost: 1 Night Tick
  • Walkthrough: Use Mist Dash to infiltrate the second floor and feed on the corrupt official without alerting the town guards.

8. Find the 3 Lost Silver Coins of Sanguis

  • Location: Scattered in the Riverbed, Church Belfry, and Old Graveyard
  • Time Cost: 0 Ticks (Passive Exploration)
  • Walkthrough: Collect all 3 coins to exchange with the wandering peddler for the Talisman of Swift Striking.

9. Spare or Slay the Bound Ghoul (Morality Check)

  • Location: Hunter’s Shack Cellar
  • Time Cost: 1 Tick
  • Walkthrough: Sparing the cursed hunter grants a future ally in Act II; slaying him yields 120 Blood Essence immediately.

10. Activate the Sanguis Waystone Shrine

  • Location: Central Crossroads Waypoint
  • Time Cost: 1 Tick
  • Walkthrough: Commune with the Solar Shrine to enable 1-tick instant travel across the Valley before departing.

What Happens If You Skip These 10 Tasks?

Skipping these tasks locks out 3 unique trophies, 2 permanent crafting recipes, and forces you to fight the Act I boss /bosses/ambrus/ with mundane iron weapons rather than specialized silver blade armaments.

Consult our master /guides/missable-quests/ and /guides/trophy-guide/ for complete tracking across the rest of the campaign!

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