The Blood of Dawnwalker Brencis: Prologue Duel & Final Boss
Can you beat Brencis in the prologue? Learn the Bad Blood duel, the immediate Grotesque Ascendant fight and how winning both ends The Blood of Dawnwalker early.
FAQ
Where do you fight Brencis?
Can you block Brencis's attacks?
Is Brencis the final boss of The Blood of Dawnwalker?
How do you avoid Soul Drain in the final boss fight?
How do you kill Brencis in the prologue?
Can you beat Brencis in the prologue, and what happens if you do?
Who Is Brencis in The Blood of Dawnwalker?
Brencis, the Knyaz of Vale Sangora is the vampire overlord of the valley and the central antagonist of The Blood of Dawnwalker — the vampire who abducted Coen’s family, and the reason the 30-day clock is ticking. His three vampiric vassals hold the region’s strongholds during the ordinary campaign. The exceptional prologue victory route can bypass that campaign entirely.
You cross swords with him twice in very different contexts:
- Brencis, the Knyaz of Vale Sangora — a fast, teleporting duelist fought at the end of the prologue, during the main quest Bad Blood at Laslea Glen.
- Brencis, Grotesque Ascendant — his transformed true form and the game’s final boss, fought in Anachora through the Griefberg Castle finale, or immediately after a prologue win.
This guide covers both encounters with every documented attack and its counter.
Can You Beat Brencis in the Prologue?
Yes — and winning both forms ends the game early. Bandai Namco confirmed this possible ending to Eurogamer and Rock Paper Shotgun. The first win alone is only the halfway point:
| Prologue outcome | What happens next |
|---|---|
| Lose the intended Bad Blood duel | Continue into the ordinary open-world campaign |
| Defeat Brencis’s first form | A cutscene takes Coen directly to Anachora for Grotesque Ascendant |
| Defeat Grotesque Ascendant too | Finish the game through an early ending, skipping the open world, 30-day route and vassal progression |
The second stage is extremely difficult with prologue equipment and health. Its attacks can kill an under-levelled Coen in one hit; no universal damage figure is established here. If your aim is to explore the valley and its quests, follow the ordinary campaign route. Check prologue missables before committing to either path.
How to Kill Brencis in the Prologue — Fight 1
The prologue duel takes place at Laslea Glen during Bad Blood, the final main quest of the prologue. Brencis is a highly mobile boss: he closes distance with quick dashes, teleports away when you commit to aggression, and mixes sword work with conjured blood weapons.
For the first form, wait for Brencis to charge, react to the attack, and spend each recovery window on a short punish. Save resources where you can: a successful duel leads straight into the much harder second form, with no normal open-world preparation between the two.

The core discipline of this fight is patience. If you overextend, Brencis simply weaves away from your combos and answers with javelin stabs of his own. Instead, wait for him to charge at you, react to the attack, and use his recovery frames to retaliate. His long-range teleporting dashes are his most predictable actions — you will have time to react to them every time.
One rule overrides everything else: attacks made with his conjured blood weapons are unblockable. When you see blood magic, dodge — and dodge toward him where possible, so you stay in range to punish the recovery.
All Attacks & Counters (Prologue Duel)
| Attack | What it looks like | Counter |
|---|---|---|
| Dashing Slash | Holds both swords forward, vanishes, then dashes through you with a slash | Unblockable — strafe sideways to avoid the linear dash, or dodge as the slash lands |
| Slash | Winds back the right-hand sword, swings across his front | Parryable — parry it and land a few hits while he recovers |
| Spinning Slash | Crouches, vanishes, dashes forward, ends with a backspin slash | The backspin at the end is blockable — parry it for a punish window |
| Blood Ball | Conjures a ball of blood and hurls it at you | Extremely linear with a small trajectory — dodge sideways as it is thrown |
| Claw Slash | Close-range uppercut with his left claw | Dodge backward or step out of range, then walk back in and retaliate |
| Blood Javelin | Jumps into the air and stabs down with a conjured blood javelin | Unblockable — move to his right side to avoid it, then punish the long recovery |
| Three-hit Combo | Two slashes into a cross slash, all unblockable | Short reach — back away during the string, then punish after the cross slash |
| Side Stab | Weaves one of your attacks, then stabs the javelin forward | When he weaves you, hug his left side to dodge the impale and counter immediately |
What happens if you kill Brencis at the start of The Blood of Dawnwalker
Fight 2 — Brencis, Grotesque Ascendant (Final Boss, Griefberg Castle)
After a prologue victory, the transition to Anachora starts Brencis, Grotesque Ascendant immediately. On the ordinary campaign route, this is the true-form fight reached through the Griefberg Castle finale. The attack counters below cover that form; the prologue route gives you far less health and equipment to work with.
This fight rewards a defensive, reactive style. Ascendant fights at range with the tendrils growing from his back: he whips them across the arena, slams them into the ground, and several of these attacks can reach you even when you keep your distance. Do not rely on blocking — the tendril attacks are unblockable, and trying to tank them leaves you exposed. Learn the wind-ups, dodge on timing, and take your damage from the brief openings between his abilities.
All Attacks & Counters (Grotesque Ascendant)
| Attack | What it looks like | Counter |
|---|---|---|
| Tendril Whip | Whips the back tendril toward you | Unblockable — time your dodge for the moment of impact |
| Claw Swipe | A swipe with his left claw | Dodge to your left; it can also be parried, or blocked to reduce damage |
| Tendril Slam | Raises the left tendril, then slams it into the ground | Unblockable — dodge to your left as the tendril is raised |
| Tendril Tantrum | Alternately slams his tendrils into the ground | Unblockable — reposition to his sides while the tantrum runs |
| Soul Drain | Restrains you with blood magic, then siphons your soul while you are immobilized | Dodge the initial snare — if it connects, the drain is guaranteed heavy damage (it does not heal him) |
| Bakir’s Bats | Summons Bakir, who sends waves of diving bats at you | Dodge to either side as the bats dive in |
The Blood of Dawnwalker final boss: Coen vs Brencis (PS5 Pro)
Beating Brencis Without Losing the Clock
The 30-day time budget applies to the ordinary campaign after the intended prologue loss. Preparing for the vassals and the Griefberg Castle assault involves time-consuming quest steps, so plan the route before committing. Completing the two-stage prologue victory skips that open-world clock altogether. Other ending branches and trophy conditions are covered in the endings guide and trophy guide.
More The Blood of Dawnwalker Boss Guides
- Every documented encounter, indexed: /bosses/
- Ordinary campaign vassal fights: Ambrus, Xanthe and Bakir on the /bosses/ index
- Preparation hub: /guides/skill-trees/ and /guides/best-weapons/
Sources and Verification
- Rock Paper Shotgun: Can you defeat Brencis in the Prologue? — the immediate Anachora transition, true-form fight and publisher-confirmed early completion.
- Eurogamer: Complete the game before the prologue ends — Bandai Namco’s confirmation that this is a possible, extremely difficult ending.
- Deelegend: What happens if you kill Brencis at the start — Grotesque Ascendant is visible at 3:40, followed by the victory aftermath at 4:19.
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