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The Blood of Dawnwalker Skill Trees: Witchcraft, Swordmastery, Vampirism

The three real skill trees in The Blood of Dawnwalker: Witchcraft, Swordmastery and Vampirism — node counts, day/night gates, costs and Ultimate Perks.

9/2/2026 1.0.0 Last updated: 9/12/2026 13 min read

FAQ

What are the three skill trees in The Blood of Dawnwalker?
Witchcraft, Swordmastery and Vampirism — the exact labels on the skill menu tabs. Witchcraft is daytime-only and its spells burn Coen's own health, Swordmastery works in both forms, and Vampirism is night-only with nodes gated behind Corruption levels.
How many nodes does each skill tree have?
Witchcraft has 31 nodes (21 passive perks plus 10 active abilities), Swordmastery has 29 (22 perks, 7 abilities) and Vampirism has 30 (20 perks, 10 abilities). Each tree also carries three Ultimate Perks at the bottom, only one of which can ever be unlocked, at a cost of 35 skill points.
Can you respec your skill points in The Blood of Dawnwalker?
Not documented. No source we can verify shows a respec option at patch 1.0.0, and both build captures used on this site describe spent points as permanent, so plan before you commit anything.
Where do you actually spend skill points?
At a Road Shrine (wayside shrine). The skill screen's own prompt reads 'GO TO ANY ROAD SHRINE TO LEARN', and a shrine only works once you have recovered its shrine's heart and repaired it — after that it doubles as fast travel, allocation point and time-skip.

What Are the Three Skill Trees in The Blood of Dawnwalker?

Character progression in The Blood of Dawnwalker runs through three trees, and the game itself prints the names across the top of the skill screen: Witchcraft, Swordmastery and Vampirism. They are not three classes — they are three tabs on one character, split by when you are allowed to use them and what else you have to have earned before a node opens.

TreeWhen it is usableNodesWhat gates it
WitchcraftDay only (human form)31 — 21 perks + 10 abilitiesSkill points + manuals; the spells cost Coen’s own HP to cast
SwordmasteryAnytime — both forms29 — 22 perks + 7 abilitiesSkill points + manuals
VampirismNight only (vampire form)30 — 20 perks + 10 abilitiesSkill points + Corruption level per node

Every tree ends in a row the menu labels “ULTIMATE PERKS (only one can be unlocked per Skill Tree)”, with the counter reading “Spend ⚙ to unlock: 1/35” — 35 skill points sunk into whichever of the three you pick, permanently.

What Does Learning a Skill Cost?

Four things, and the skill screen shows them at once. This is the part most guides get wrong:

  1. Skill points — from XP. The level readout in the top-right of the menu carries the XP bar (e.g. 426/1120 XP) and a gear icon for unspent points.
  2. A manual — on Witchcraft and Swordmastery nodes, ranks wearing the book badge stay shut until you have found the matching manual and read it. In the Witchcraft Mastery panel below, the first two ranks are plain diamond-marked while the +25% and +40% ranks carry the book badge — the manual requirement made visible.
  3. Corruption — Vampirism nodes wear a blood-goblet icon and demand a Corruption level, which you raise by drinking blood. There is no separate “unlock quest” for them; the meter is the key. See /guides/vampire-powers/.
  4. Time segments — some ranks burn part of the /guides/30-day-time-system/ budget on top of the points, the same hourglass currency every Court Activity charges.

All of it happens at a repaired Road Shrine: stand anywhere else and the panel’s action line reads GO TO ANY ROAD SHRINE TO LEARN instead of a prompt.

How to Read the Skill Screen

The icons do all the work, and once you know them you can price any node without a guide:

  • Sun / moon tag on a panel header — DAY ONLY is legible on Witchcraft panels and ANYTIME on Swordmastery ones; Vampirism is the night-side counterpart to both.
  • Diamond pips under an icon — how many ranks that node has.
  • Book badge — a manual is required for that rank.
  • Blood-goblet badge — a Corruption level is required (Vampirism).
  • Gear — the skill-point price shown on the learn prompt, e.g. HOLD Ⓐ TO LEARN FOR 1 ⚙.
  • PERKS column (left) vs ABILITIES column (right) — passives versus the spells and strikes you actually assign.
Passives are not automatic — the Active Abilities tab

Perks that change how the kit behaves are not simply “on” once bought. They have to be equipped in the ACTIVE ABILITIES tab of the character menu, which is a separate screen from the tree. If a passive you clearly bought is doing nothing, that tab is the first place to look.

Swordmastery Tree: The Build That Works in Both Forms

Swordmastery is the only tree usable at any hour and in either form, which is why every recommended build starts here. Named nodes documented by IGN’s First skill-tree coverage and the on-screen panels:

NodeWhat is documented
Endless EffortPanel text reads simply “Increases Stamina.” — the stamina pool is the build’s engine; see the note below on why
Perfect RiposteAfter a perfect block, hold the defended direction and attack for a guaranteed critical hit
Charge1 activation charge — closes distance, stuns, applies bleed; works with vampire claws, so no weapon swap
Artery Strike2 activation charges — a single blow at 450% weapon damage with a ~10% instant-kill chance, both scaling with ranks
Broad Swing2-charge area sweep
Sustained FocusGrants an extra activation charge
Second Skin I / IIRemoves the stat penalty for wearing medium (I) and heavier (II) armour below your level
Walking FortressNamed in IGN’s skill-tree coverage; effect not documented by the sources verified here
Master FencerNamed node; effect not documented by the sources verified here
Sharp EyeNamed node; effect not documented by the sources verified here

The Swordmastery tree in The Blood of Dawnwalker with the Endless Effort perk open, its ANYTIME sun-and-moon tag and Increases Stamina line visible

Swordmastery’s header tag reads “ANYTIME” — the tree that carries across the form swap. Full rank-by-rank build order is on /guides/best-builds/.

Witchcraft Tree: Day-Only Spells Paid for in Health

Witchcraft is Coen’s human-side toolkit, and its defining rule is the one people misread: the spells consume his own HP, because daylight Coen has no other healing loop (see the combat section). Day-only gating is printed on the panels themselves.

NodeWhat is documented
Witchcraft MasteryOn-screen perk: “Witchcraft Abilities deal more Damage.” Ranks scale +15% → +40%, with the top rank adding a 100% chance of 176 extra damage on a Witchcraft hit; the upper ranks are manual-gated
Ravenous FlockNamed in IGN’s First skill-tree coverage as one of Witchcraft’s headline abilities; exact effect and numbers not documented
Astral CommunionHas real-world utility, not just damage: it is the documented way to light the pillars during The Bittersweet Toast chain on the way to /bosses/ambrus/
Unholy VitalityNamed node; effect not documented by the sources verified here
Compel SoulNamed node; effect not documented by the sources verified here
Burning BloodNamed node; effect not documented by the sources verified here
ForagerThe harvesting talent — it improves what you pull out of the world when gathering crafting reagents (cross-reference /items/forging-materials-guide/)
Medicus I / IINamed ranks of the tree’s medicine line; exact effect not documented by the sources verified here
Haste / sprint spellThe bottom-right Witchcraft ability that lets human Coen sprint at superhuman speed — our build guide names it Haste, the form guide calls the same tool Rush; both describe one node

The Witchcraft tree in The Blood of Dawnwalker with the DAY ONLY Witchcraft Mastery panel open, showing its damage ranks and the manual icons on the upper ranks

Note the “GO TO ANY ROAD SHRINE TO LEARN” line at the bottom — you cannot bank a purchase from the field menu.

Vampirism Tree: Night Powers Locked Behind Corruption

Vampirism is the night half of the character: claws, feeding, movement, and the abilities that need the vampire form. Its nodes carry the goblet badge, so feeding is the unlock currency, not quest completion.

NodeWhat is documented
Voracious BiteTeleports behind a target, drains their health and restores his own — the night form’s main heal; take ranks early
Death from AboveUninterruptible plunging strike; one-shots ordinary enemies from height and is the recommended damage boost for boss fights such as /bosses/ambrus/
ShapeshiftThe wolf transformation — night travel at the same top speed as the human sprint spell, gated behind Corruption level 1
ShadowstepVampire mobility used for vertical traversal — it is the documented way up the cathedral scaffolding in the /bosses/xanthe/ encounter
PlaneshiftNamed in Bandai Namco’s gameplay reveal as a vampire repositioning ability; exact effect not documented here
ClawrideNamed in Bandai Namco’s gameplay reveal; exact effect not documented here
Piercing ShriekReported by the build captures as a stun that then reflects a portion of incoming damage for a window (percentages unverified); it is also the reward for drinking the Phial of Brencis’s Blood from /bosses/xanthe/
Blood SurgeNamed in IGN’s skill-tree coverage; exact numbers not documented
Crimson RushNamed node; effect not documented by the sources verified here
Mercurial FervourNamed node; effect not documented by the sources verified here
Rebound Death (Ultimate)The tree’s Ultimate Perk: a lethal hit is converted into temporary immortality with lifesteal instead of death

The Vampirism tree in The Blood of Dawnwalker showing red ability icons and the goblet badges that mark Corruption-gated nodes

Red icons = Vampirism. The goblet badge on a node is a Corruption requirement, which is why feeding is progression.

How the Combat System Shapes Every Node

A skill tree is only worth what the fight lets you do with it. The documented combat skeleton these nodes plug into:

  • Four-directional attack and defence. You block and strike from a specific side; the on-screen prompt tells you which. Omni-directional block and attack exist too, but cost extra stamina — the “safe” option is the expensive one.
  • A normal block drains stamina; a perfect block drains none and creates an opening. That asymmetry is the whole reason Perfect Riposte is the core of every build: perfect-block a red-shielded attack, hold that direction, and the follow-up is a guaranteed critical.
  • Unblockable attacks must be dodged. No amount of investment makes them blockable — bosses like /bosses/brencis/ lean on this.
  • Activation Charges. Attacks, blocks and parries fill a charge meter; at 3 charges it turns gold, and several abilities additionally require charges to fire (Charge = 1, Artery Strike = 2). Sustained Focus adds another charge to the meter.
  • 8 quick slots: 4 daytime + 4 nighttime. Witchcraft slots are purple (day), Vampirism slots red (night), Swordmastery slots grey (both). You carry two loadouts, and the game swaps between them automatically when the form changes.
  • Healing is asymmetric. By day, human Coen heals only through spells and consumables; by night, feeding does it. This is the hidden reason Witchcraft burns HP — it is a resource-management choice, not a flat tax.

Which Nodes to Take First

The order that both verified captures converge on — the full reasoning lives on /guides/best-builds/:

  1. Endless Effort (Swordmastery) — stamina is DPS here; run out and you stop blocking.
  2. Perfect Riposte (Swordmastery) — converts defending into critical damage.
  3. Charge then Artery Strike (Swordmastery) — the two activation-charge slots.
  4. Voracious Bite (Vampirism) — night survivability, ranked up as soon as you can.
  5. Sustained Focus and Second Skin I (Swordmastery) — a third charge and painless medium armour.
  6. Death from Above (Vampirism) — the closest thing this game has to a stealth takedown.

What Is Still Not Documented

  • Respec — no authoritative source confirms or denies a refund mechanic; this page treats points as permanent.
  • Full node lists — 90 nodes across three trees; only the names above are attested by a source we could verify. Everything else is left as “not documented” rather than filled in.
  • Per-rank numeric costs — how many skill points and how many time segments each individual rank burns is not published in a complete table anywhere we could check.
  • The other two Ultimate Perks per tree — only Rebound Death (Vampirism) is named; the Witchcraft and Swordmastery ultimates are not documented by the sources verified here.

Sources & Verification

More The Blood of Dawnwalker Guides

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