Skip to content
Powered by Pagefind
English
All Guides

Best Weapons in The Blood of Dawnwalker: What To Use Day And Night

How to choose weapons in The Blood of Dawnwalker: the real card stats, the blades worth your denarius, why swords carry both forms, and what does not exist.

9/2/2026 1.0.0 Last updated: 9/12/2026 9 min read

FAQ

Do I need a separate weapon for vampires in The Blood of Dawnwalker?
No. There is no silver weapon class and no documented holy or supernatural damage multiplier tied to a blade's material. Anti-vampire damage is a card stat called Damage against Supernatural, printed next to Damage against Mortals, and it appears on ordinary swords. At night you mostly stop using the sword anyway, because vampire form fights with claws.
What is the single best weapon in the game?
The Imbued Sword of St. Mihai is the most consistently recommended: it is cross-verified, you build it deliberately through the Forge It Anew line, and guides describe heavy Damage against Supernatural plus Attack Stamina Cost and dodge reductions, with a weapon art that changes between day and night. No source publishes its damage numbers, so it is the best-documented pick rather than a proven top-DPS weapon.
Is a faster weapon or a harder-hitting weapon better here?
Faster, cheaper-to-block-with wins, because the fight is won on defence. A normal block drains stamina while a perfect block costs none and opens the guaranteed critical from Perfect Riposte, and Artery Strike burns 2 activation charges on top of that. A slow weapon that makes you skip blocks costs you the crit engine, whatever its card says.
Can you upgrade weapons in The Blood of Dawnwalker?
Yes, but not by collecting materials. You pay a blacksmith, armourer or the hermit smith in Denarius, and the price scales with the item's quality tier and Coen's level, running into the thousands late game. There is no forge, no mining node and no material chain behind it.

What Is The Best Weapon In The Blood of Dawnwalker?

The honest answer is not a weapon name — it is a shape. The best loadout in The Blood of Dawnwalker is one sword you keep paying to upgrade, plus the vampire claws you get for free at night. Daytime Coen is human: sword plus Witchcraft. Nighttime Coen is a vampire: claws, and a sword only when an ability needs a real weapon. A sword is usable in both forms, which is why upgrade money spent there is never stranded for twelve hours of the day cycle.

Two corrections first, because most of the “best weapon” lists circulating for this game describe a different game. There is no silver-versus-steel weapon category, and no source documents a holy damage multiplier of any kind — silver is banned contraband, not a damage type. What actually decides which blade is best is the combat system.

Coen in a directional daytime sword duel against a shield-bearing enemy, ability wheel open on the quick slots, in The Blood of Dawnwalker

What Actually Decides Whether A Weapon Is Good?

Combat here is four-directional attack and defence. Each incoming strike is telegraphed by a shield-shaped arrow on the enemy’s chest showing which side it is coming from, and you raise your guard on that side. Omni-directional blocking exists but costs more stamina — the safe option is the expensive one. On top of that:

  • A normal block drains stamina. A perfect block drains none and creates an opening. Hold the direction you just perfect-blocked and attack, and Perfect Riposte lands as a guaranteed critical.
  • Unblockable attacks must be dodged. No weapon choice, no stat, no investment makes them blockable — this is the core discipline of /bosses/brencis/.
  • Attacks, blocks and parries fill Activation Charges; at 3 charges the meter turns gold, and your good abilities spend from it (Charge costs 1, Artery Strike costs 2).

Put those together and the ranking rule falls out: the best weapon is the one that keeps you in the block-parry-crit loop without starving your stamina bar. Raw card damage is second-order, because the crit that comes out of a perfect block is what actually kills things — which is why the stamina-focused build in /guides/best-builds/ treats stamina as damage.

What Stats Do Weapon Cards Actually Show?

These are the axes that exist as of patch 1.0.0 — no silver column, no holy column anywhere on the card:

Card statWhat it is good for
DPSThe headline damage number on the card
Damage against MortalsBonus vs human and beast enemies — the daytime crowd
Damage against SupernaturalBonus vs vampires and other supernatural foes — the real “monster damage” line
Attack Stamina CostLess per swing = more swings and blocks before you gas out
Block Stamina CostThe stat that decides how long you can hold guard
Activation Charge RestorationHow fast you refill the 3-charge meter your abilities spend
ArmorPrinted on the card; the reason a weapon pick interacts with survivability
Max Human Health / Max Vampiric HealthWhich of your two forms the item actually keeps alive
Vampiric Ability CooldownNight-form ability uptime

For named weapons, specific DPS and percentage values are not documented by the sources verified here — where a single video capture shows a number, we label it as such rather than quoting it as fact.

Which Weapons Are Worth Chasing?

The cross-verified shortlist — names, roles and acquisition all confirmed by at least two sources unless flagged:

  • Imbued Sword of St. Mihai — the long quest chain: the cathedral riddles, St. Mihai’s tomb, then Forge It Anew with Uriashi at the Uriashi Hermitage, three Kobold-nest sword shards, and the quenching rite. Reported as heavy Damage against Supernatural with attack-stamina and dodge reductions, and an area weapon art that changes form between day and night. No damage figures are published for it.
  • King’s Slayer — buried on the river bank west of Svartrau, reachable straight after the prologue. The defensive pick: reduced Block Stamina Cost, with a larger perfect-block window reported by one capture as +45% — that number is not documented (single video capture).
  • Gladius — from The Beast of Balaur: a treasure box in the Balaur cave, reached by climbing the cliff at night in vampire form. Weighted toward Damage against Mortals and Max Vampiric Health.
  • The Purge — a cross-verified legendary longsword, looted from Bakir’s headhunter camp north of Svartrau or bought from the Silver Trader. Card reads as a survivability stick (large Max Human Health plus attack/block stamina reductions); the DPS and percentage figures floating around come from one on-screen card and are not documented.
  • Durandal — cross-verified as a fixed legendary; the quest name attached to it in footage is single-source, so treat the route as unconfirmed.
  • Song of Valour — the Level 21 Epic Shortsword /bosses/ambrus/ hands over when he dies, which makes it the first quality-tier reward most runs actually hold.
  • Volk’s Sword and Polished Long Cleaver — named in weaker single-source footage; reported as ordinary-tier finds, with no documented stats. Listed here so you can recognise the names, not as recommendations.

The Purge legendary longsword as shown on a single video capture stat card in The Blood of Dawnwalker

Full quest routes, shard locations and riddle answers are on /items/legendary-weapons/.

How Do You Make A Weapon Stronger?

You take it to a person and you pay them. There is no forge, no workbench, and no material chain behind gear progression: weapons and metal armour go to a blacksmith or armourer, and the price rises with the item’s quality tier and Coen’s level, running into the thousands of Denarius late. Documented upgrade contacts: Vera in the Maragir Wealds, the metal craftsworkers of Svartrau, and Uriashi at the Uriashi Hermitage in the northwest Briar Sloughs — the same smith who reforges Saint Mihai’s blade. The step-by-step version, including what is and is not documented about pricing, is in the upgrade guide at /guides/forging-guide/; the consumables side (the only real crafting) is on /items/forging-materials-guide/.

What About Day And Night?

Your weapon choice is really a form question:

WhenFormWhat you fight with
DayHumanSword plus Witchcraft; healing comes from spells and consumables only
NightVampireClaws (Voracious Bite, Death from Above); the sword comes out only for abilities that require a real weapon

Quick slots are split 4 daytime + 4 nighttime and the game swaps loadouts automatically with the form. That asymmetry is the whole argument for funding one good sword: Charge applies bleed with claws too, but Artery Strike — the 2-charge finisher — needs the weapon. Route planning around the 30-day clock is covered in /guides/30-day-time-system/.

What Should Not Be On This List?

Names that show up in circulating “best weapon” tables but appear in no official or wiki source for this game: Sunshard Estoc, Nightfall Greatsword, Dawnforged Longsword, Sanguis Dagger, Bastion Silver Broadsword, Militia Shortsword, and every “fine silver blade in the prologue cellar” location attached to them. They are template placeholder content, and the debunked table lives in /guides/weapon-tier-list/.

Sources & Verification

More The Blood of Dawnwalker Weapon Guides

Related Articles

Was this helpful?